Wilson QB Challenge & Connected Testing
At every FBU camp, high school aged quarterbacks will go through Wilson’s Quarterback Testing. The QB connected testing consists of throwing a Wilson football that has a sensor inside the ball. The sensor reads all movement of every pass and can record back statistics. Every QB that is high school age will throw 15-20 passes across 3 routes (Out, Seam, Fade). Every pass will record the throw statistics. FBU will compile all stats and put them into a leaderboard after camp ends. All campers will have access to their statistics. Key thing to remember while going through these drills is to not try to throw the ball as hard as you can as velocity alone will not improve your overall throw quality. Make your throws in a normal fashion.
See how the Wilson QB Connected system has been run at previous FBU events to rave reviews from FBU quarterbacks.
Learn more about the Wilson Connected System.
The Wilson Connected Football Training System tracks your game, so you can diagnose weaknesses and improve your skills. It uses a data acquisition program to evaluate and quantify your quarterback performance with real, objective numbers. After downloading, the metrics are put into graphs and charts for an easy to digest training recap, turning data points into coachable moments.
Sample Metric Definitions
- Spin Rate – HOW FAST YOUR BALL IS SPINNING IN REVOLUTIONS PER MINUTE (RPM). THE HIGHER THE SPIN RATE,THE FASTER YOUR PASS IS SPIRALING. MORE RAPID SPINNING MEANS THE BALL CAN MOVE EASIER THROUGH THE AIR, GOING FASTER AND FURTHER. A GOOD AVERAGE SPIN RATE IS OVER 650 RPM, WITH NFL QB’S CONSISTENTLY IN 700-800 RANGE
- Spiral Efficiency – HOW TIGHT YOUR SPIRAL IS, ON A SCALE OF 1-100%. THE TIGHTER YOUR SPIRAL, THE MORE ACCURATE YOUR PASSES GENERALLY ARE. NFL QB’S ARE CONSISTENTLY IN THE LOW TO MID 90’S
- Velocity – HOW FAST YOUR PASS IS MOVING IN MILES PER HOUR. NFL QB’S CAN THROW 54-58 MPH BUT SIT IN THE 45-50 RANGE ON AVG THROUGHOUT A GAME. HIGHER VELOCITY MEANS THE BALL ARRIVES TO TARGET QUICKER. THE FASTEST BALL IS NOT ALWAYS THE BEST BALL, THE CULMINATION OF ALL THE DATA POINTS IS WHAT MAKES A GOOD THROW